Showing posts with label brain. Show all posts
Showing posts with label brain. Show all posts

Tuesday, February 22, 2011

Violent Video Games Boost Brain Power

Violent Video Games Boost Brain Power

By Nancy J. White / Source: ParentCentral.ca

For 10 hours, Kathrin Herzhoff fired automatic weapons while storming beaches, patrolling jungles and shooting down enemy aircraft.

It was all in the name of science. Before and after she trained on the video game Medal of Honor: Pacific Assault, her brain waves were measured at a University of Toronto lab.

"It was a steep learning curve, but I felt I improved a fair bit," says Herzhoff, a graduate student in psychology. She doesn't usually play video games, much less bloody first-person shooter games like this one. Yet this action genre, often decried for its mind-numbing violence, is emerging as a hot research topic in an unexpected area.

Scientists have found that virtual war games may boost brain power.

"A surprising aspect of our research shows that action games seem to be the most beneficial type of game when it comes to how well you see, pay attention, make decisions and switch tasks," explains Daphne Bavelier, a professor of brain and cognitive sciences at the University of Rochester.

After playing Medal of Honor, participants in the U. of T. study tended to be more focused, directing their attention to what was important, says researcher Jing Feng. The study, currently being reviewed for publication, is the first to see if the brains of non-gamers show improved attention.

In 2007, Feng and her colleagues showed that action video-game play could close the gender gap in spatial cognition, skills that are important in mathematics and engineering.

So all those hours on the couch annihilating enemies haven't been a mindless waste? Could all that practice help a gamer find the right career?

"Is he interested in going into robotic surgery or operating the Canadarm on the space shuttle?" asks Lauren Sergio, a neuroscientist at York University.

She worked on a study published last fall that showed that gamers used their brains more efficiently, tapping into the executive functions of the frontal lobe as they performed increasingly difficult visual motor tasks.

Perhaps it could even help, not hurt, a kid in school.

"Not until we are able to put in the right content," says Bavelier.

The mission for researchers now is to explore how the brain learns from shooter games, then develop less bloody games that confer the same brain gains. "The idea would be to get the benefits without the killing parts," explains Bavelier. "You could create a game that would be good for teaching mathematics, slowing cognitive decline or training surgeons — games with more positive aspects."

In Canada, first-person shooter titles were the top-selling video-game genre last January to November, says Matthew Tattle, who tracks video games for market researchers NPD Group. With titles usually rated for mature or teen audiences, it commanded 15 per cent of the market, with sales of 2.3 million games.

While these games may have benefits, researchers recommend caution. Too much violent screen play could be detrimental to a person's physical and emotional health.

Bavelier, who studies brain plasticity, stumbled on to video games when a male research assistant working on an experiment came up with off-the-charts data. The odd findings were not from faulty science but rather from the researcher's own brain. He was a hardcore action gamer. Bavelier was intrigued. She has now done more than 20 video-game studies.

Her first, in 2003, found that action gamers could focus better on a task, ignoring distractions.

She's also found that playing video games helps visual resolution (the ability to see small details within clutter) and improves sensitivity to contrast (the ability to distinguish shades of grey). Her latest research showed that the games also sped up the brain's processing of visual information.

So does that sharp vision and alertness make hardcore action gamers better drivers?

Only in theory. Most gamers, after all, are young males. "The kids who play are also high on testosterone," says the neuroscientist with a laugh.

As part of her studies, action gamers and non-gamers are recruited and tested in the lab on boring screen tasks. The non-gamers then play 10 to 50 hours over several days of either a fast-paced action game, such as Call of Duty 2, or a slow-moving strategy one, such as The Sims 2. Consistently, those who played the action game were the ones who improved.

And the gains tended to last. Two years after a vision study, her team retested participants, who had not played action games since the lab study. The improvements remained. Other researchers, says Bavelier, found enduring attention gains after six months when they retested their participants.

"Everything changes your brain. The issue is whether it sticks," explains Bavelier.

"That's what's astonishing here. The changes lasted months to years. That's what we're after now, understanding how that happens."

She's also investigating potential brain benefits from body-moving game devices, such as Nintendo's Wii.

At the University of Toronto, Ian Spence, director of the Engineering Psychology Lab, Feng and other researchers were particularly interested in whether playing video games could boost women's spatial skills. Scientific literature shows a definite gender disparity in spatial cognition, important in navigation, geometry and other fields.

As part of the research, male and female non-gamers were tested for spatial skills, then played either the maze game Balance or the shooter game Medal of Honor: Pacific Assault for 10 hours, then were retested. Only the action gamers significantly improved, with the women making larger gains, nearly closing the gender gap in scores. When tested five months later, the gains were still evident.
Feng and her colleagues also found that women learned spatial skills as fast as men.

Non-gamer Herzhoff, who trained on Medal of Honor, hasn't noticed an enduring spike in her spatial skills. She just remembers being jumpy after playing.

Like many women, she's not attracted to the blood and gore. Even researcher Feng, who enjoys video games, doesn't play the shooter ones. "It would be nice to know the critical components in the game that give the benefits and rebuild it in a way that appeals to girls," she says.

Herzhoff, 24, muses about the possibilities. "Something brighter with friendlier characters. Maybe a frontier story plot. Maybe using animals instead of people, like in children's cartoons."

Maybe rated E for Everyone.

Edited by: Lawyer Asad

Monday, December 20, 2010

Brain Maximizer 2.0 (Download)

I've got another free gift for you today, from a scientifically proven system designed to accelerate
the evoloution of your brain and enhance your cognitive abilities beyond your current limitations:

http://www.subliminalmp3s.com/go/Brain20Gift

The Brain Maximizer Manual explains how your brain works and the different brainwave states, and also
gives you 2 simple mental exercises to help you to:
"develop lightning quick thinking" and to "develop a wealthy mindset"!

This package usually sells for $97...but this is a special backdoor access that gets you in for free:
http://www.subliminalmp3s.com/go/Brain20Gift

Rewire your mind,

Marvin King
http://www.SubliminalMP3s.com

Given to you by: Lawyer Asad

Saturday, December 4, 2010

"Government Study" on this brainwave entrainment tool? (PLUS outcomes...)

We just wanted to check in and see if you didn't miss that Quantum
Confidence Lite brainwave entrainment tool.
If you did miss it, no harm done... You can still download it here:

http://www.revolutioniz.com/BrainwaveTool

Just to get you up to speed:

Like many others, you may have come to realize that the real *root*
cause for many problems you might have to face recurringly, ultimately has to do with severely limiting beliefs and self-image at a subconscious level.

The problem is that it can be pretty hard to dig into such deep levels of your subconscious mind... let alone take out the core issues that lie at the foundation of these imbalanced
subconscious patterns...

So that's what's so great about this particular tool:

It's designed to work for you on that core level.

http://www.revolutioniz.com/BrainwaveTool

In short, it's a tool in the form of an audio track with embedded
brainwave entrainment that you can simply start listening to.

And in simple terms, it'll do the work for you on rewiring your brain to:

* Get rid of self-limiting thoughts...
* Boost your confidence...
* Dissolve imbalanced emotional programming...... and basically shape the basic circumstances in your "inner environment" that enable you to effectively manifest YOUR essentials for 'success', 'prosperity' and 'happiness'.

Here's the page again where you can download the tool right
now for zilch:

http://www.revolutioniz.com/BrainwaveTool

It's designed by a guy named Morry Zelcovich, who has been working in the field of brainwave entrainment for more than 15 years.

He's one of the few people in the world who can truthfully claim to be a "Certified Brainwave Entrainment Engineer" and have the actual education to back up.

The best thing is that you don't have to really put in any effort to learn anything. You can just start using it and let it do the work for you.

Many people report feeling the effects within minutes!

So make sure you try and use it for yourself!
It's really great material:

http://www.revolutioniz.com/BrainwaveTool

Enjoy, and all the best!

Henk and Nicholas

P.S. When you get the tool, Morry will also send you a report
containing research funded by the Brazilian government on this exact same brainwave entrainment technology that you can download on the page below.

The study reports some results that we're sure you'll find very interesting! Here's where you can get the tool itself and that research report:

http://www.revolutioniz.com/BrainwaveTool

Enjoy!

Asad

Thursday, October 28, 2010

How our brain sees the future!

How Your Brain Sees the Future!

Have scientists found proof of psi power? New studies show people can anticipate future events.

By Melissa Burkley, Ph.D. / Source: Psychology Today

In Lewis Carroll's Through the Looking Glass, the White Queen tells Alice that in her land, "memory works both ways." Not only can the Queen remember things from the past, but she also remembers "things that happened the week after next." Alice attempts to argue with the Queen, stating "I'm sure mine only works one way... I can't remember things before they happen." The Queen replies, "It's a poor sort of memory that only works backwards."

How much better would our lives be if we could live in the White Queen's kingdom, where ours memory would work backwards and forewords? For instance, in such a world, you could take an exam and then study for it afterwards to make sure you performed well in the past. Well, the good news is that according to a recent series of scientific studies by Daryl Bem, you already live in that world!

Dr. Bem, a social psychologist at Cornell University, conducted a series of studies that will soon be published in one of the most prestigious psychology journals (Journal of Personality and Social Psychology).

Across nine experiments, Bem examined the idea that our brain has the ability to not only reflect on past experiences, but also anticipate future experiences. This ability for the brain to "see into the future" is often referred to as psi phenomena.

Although prior research has been conducted on the psi phenomena - we have all seen those movie images of people staring at Zener cards with a star or wavy lines on them - such studies often fail to meet the threshold of "scientific investigation."

However, Bem's studies are unique in that they represent standard scientific methods and rely on well-established principles in psychology. Essentially, he took effects that are considered valid and reliable in psychology - studying improves memory, priming facilitates response times - and simply reversed their chronological order.

For example, we all know that rehearsing a set of words makes them easier to recall in the future, but what if the rehearsal occurs after the recall? In one of the studies, college students were given a list of words and after reading the list, were given a surprise recall test to see how many words they remembered. Next, a computer randomly selected some of the words on the list as practice words and the participants were asked to retype them several times. The results of the study showed that the students were better at recalling the words on the surprise recall test that they were later given, at random, to practice. According to Bem, practicing the words after the test somehow allowed the participants to "reach back in time to facilitate recall."

In another study, Bem examined whether the well-known priming effect could also be reversed. In a typical priming study, people are shown a photo and they have to quickly indicate if the photo represents a negative or positive image. If the photo is of a cuddly kitten, you press the "positive" button and if the photo is of maggots on rotting meat, you press the "negative" button.

A wealth of research has examined how subliminal priming can speed up your ability to categorize these photos. Subliminal priming occurs when a word is flashed on the computer screen so quickly that your conscious brain doesn't recognize what you saw, but your nonconscious brain does. So you just see a flash, and if I asked you to tell me what you saw, you wouldn't be able to. But deep down, your nonconscious brain saw the word and processed it.

In priming studies, we consistently find that people who are primed with a word consistent with the valence of the photo will categorize it quicker. So if I quickly flash the word "happy" before the kitten picture, you will click the "positive" button even quicker, but if I instead flash the word "ugly" before it, you will take longer to respond. This is because priming you with the word "happy" gets your mind ready to see happy things.

In Bem's retroactive priming study, he simply reversed the time sequence on this effect by flashing the primed word after the person categorized the photo. So I show you the kitten picture, you pick whether it is positive or negative, and then I randomly choose to prime you with a good or bad word.

The results showed that people were quicker at categorizing photos when it was followed by a consistent prime. So not only will you categorize the kitten quicker when it is preceded by a good word, you will also categorize it quicker when it is followed by a good word. It was as if, while participants were categorizing the photo, their brain knew what word was coming next and this facilitated their decision.


These are just two examples of the studies that Bem conducted, but his other studies showed similar "retroactive" effects. The results clearly suggest that average "non-psychic" people seem to be able to anticipate future events.

One question you may be asking is how big of a difference was there? Does studying for a test after it has occurred, or priming you with a word after categorizing the photo make a dramatic change, or is it just a slight bump in performance? Essentially, these are questions of "effect size." It is true that the effect sizes in Bem's studies are small (e.g., only slightly larger than chance). However, there are several reasons why we shouldn't just disregard these results based on small, but highly consistent, effect sizes.

First, across his studies, Bem did find that certain people demonstrate stronger effects than others. In particular, people high in stimulus seeking - an aspect of extraversion where people respond more favorably to novel stimuli - showed effect sizes nearly twice the size of the average person. This suggests that some people are more sensitive to psi effects than others.

Second, small effect sizes are not that uncommon in psychology (and other sciences). For example, on average, the Bem studies showed an effect size of .20 (out of a possible range of 0-1). Although that is fairly small, it is as large as or larger than some well-established effects, including the link between aspirin and heart attack prevention, calcium intake and bone mass, second hand smoke and lung cancer, and condom use and HIV prevention (Bushman & Anderson, 2001).

And as Cohen has pointed out, such small effect sizes are most likely to occur in the early stages of exploring a topic, when scientists are just starting to discover why the effect occurs and when it is most likely to occur.

So if we accept that these psi phenomena are real, how then can we explain them without throwing out our entire understanding of time and physics? Well, the truth is that these effects are actually pretty consistent with modern physics' take on time and space. For example, Einstein believed that the mere act of observing something here could affect something there, a phenomenon he called "spooky action at a distance."

Similarly, modern quantum physics has demonstrated that light particles seem to know what lies ahead of them and will adjust their behavior accordingly, even though the future event hasn't occurred yet. For example, in the classic "double slit experiment," physicists discovered that light particles respond differently when they are observed [for a simple explanation of this experiment, see this video].

But in 1999, researchers pushed this experiment to the limits by asking "what if the observation occurred after the light particles were deployed." Surprisingly, they found the particles acted the same way, as if they knew they were going to be observed in the future even though it hadn't happened yet.

Such trippy time effects seem to contradict common sense and trying to make sense of them may give the average person a headache, but physicists have just had to accept it. As Dr. Chiao, a physicist from Berkeley once said about quantum mechanics, "It's completely counterintuitive and outside our everyday experience, but we (physicists) have kind of gotten used to it."

So although humans perceive time as linear, it doesn't necessarily mean it is so. And as good scientists, we shouldn't let out preconceived beliefs and biases influence what we study, even if these preconceived beliefs reflect our basic assumptions about how time and space work.

Dr. Bem's work is thought provoking, and like good cutting-edge science is supposed to do, it offers more questions than answers. If we suspend our beliefs about time and accept that the brain is capable of reaching into the future, the next question becomes "how does it do this?" Just because the effect seems "supernatural" doesn't necessarily mean the cause is. Many scientific discoveries were once considered outlandish and more suited to science fiction (e.g., the earth being round, microscopic organisms). Future research is greatly needed to explore the exact reasons for these studies' effects

Like many novel explorations in science, Bem's findings may have a profound effect on what we know and have come to accept as true. But for some of you, perhaps these effects are not such a big surprise, because somewhere deep down inside, you already knew you would be reading about them today!

Edited by: Lawyer Asad

Wednesday, October 20, 2010

Viagra for your brain!

Viagra For Your Brain

Professionals use them for jet lag, students to pass exams, soldiers to stay alert. Brain-enhancing drugs are the latest fix – and they're legal

Do you face a mid-afternoon lull that even a double espresso cannot break? Is jet lag the bane of your life, or does that pile of revision seem insurmountable? Or perhaps you're just fed up yawning your way out of the pub at 9.30pm. Whether modern life leaves you struggling to keep up or just totally exhausted, the answer could be as simple as popping a pill.

Using drugs to improve performance in sport is nothing new – expect doping to be a hot topic at this summer's Beijing Olympics – but what about pills that do nothing to enhance biceps, glutes, or abs, and instead target the body's most powerful "muscle" – the brain?

The idea that pills could boost memory or allow weary workers to put in 24-hour shifts evokes the dystopia of Aldous Huxley's 1932 science-fiction novel Brave New World, in which humanity depends on a government prescribed "happy" drug called Soma.

Some scientists are warning that a generation of artificially enhanced thinkers could soon become science-fact, as an increasing number of people, from stockbrokers and soldiers to students and shelf-stackers, look for something more effective than caffeine to boost performance.

The medicines they use are called cognitive- or brain-enhancing drugs. But you won't find a dedicated shelf in your local chemist's. Instead, healthy people are popping prescription pills designed to treat conditions such as attention deficit hyperactivity disorder (ADHD), narcolepsy or even Alzheimer's.

The drugs of choice are Ritalin and Modafinil. Prescribed to ADHD sufferers to help calm them down, Ritalin, dubbed "kiddie coke" by some, can boost concentration and alertness in healthy people. Modafinil, meanwhile, is designed to combat narcolepsy, but it can also stave off tiredness in those without a diagnosed sleep disorder.

The British Medical Association believes this kind of drug abuse is growing rapidly, as healthy pill-poppers dupe doctors into writing prescriptions, or buy medicines from unlicensed online pharmacies, usually based abroad.

The true scale of the problem in the UK is unknown but studies in America suggest brain-boosting drug use is rife. A 2005 survey of more than 10,000 US university students found that 4-7 per cent of them had tried ADHD drugs at least once to pull pre-exam all-nighters. At some institutions, more than one in four students said they'd sampled the pills.

Anecdotal evidence suggests as many as three in four classical musicians in the US take beta blockers such as Inderal, which block adrenalin receptors in the brain, helping to control conditions such as high blood pressure, or stage fright in jittery musicians.

Philip Harvey, a professor at Emory University in Atlanta, says his work has been transformed by Modafinil, which he takes to combat jet lag. Unlike in the UK, American doctors can prescribe the drug to night-shift workers as well as to narcoleptics. "I often fly to Europe to give talks," Harvey says. "I used to travel the day before to give myself time to recover, but with Modafinil I can now give a talk the same day I arrive and feel like I've had a normal night's sleep."

Harvey says he has no urge to take the drug more frequently, but many do. And it's not difficult to understand why. In 2003, scientists at Cambridge University found a single dose of Modafinil helped healthy male university students perform better at mental planning tests, complete puzzles more accurately and remember longer chains of digits.

The drug has also been tested by British and American armed forces, where it has been shown to help soldiers stay alert during night-time operations. Scientists say that the drug allows 48 hours of continuous wakefulness with few side effects, mild headaches being the most common.

Perhaps the most remarkable thing about Modafinil is that users don't have to pay back sleep "debt"; a standard eight hours is apparently enough to make up for no sleep the night before. Such impressive results have led some scientists to predict a world with little or no need for sleep, where drugs will allow us to put in 22-hour days. Little wonder, then, that the drugs companies are reportedly racing to develop the world's first marketed brain- enhancing drugs. If, or when, they do, they could make the launch of the impotence drug Viagra look like a damp squib.

"It could change society as we know it," says Barbara Sahakian, a psychiatrist at Cambridge University, who has studied cognitive-enhancing drugs. "The drive for the self-enhancement of brain power is likely to be as strong if not stronger as in the realms of enhancement of beauty or sexual function."

But that is not necessarily a good thing, Sahakian warns. "One concern I have is the lack of regulation when people buy these drugs on the internet, where they can't be absolutely certain what they are getting, or whether they should be taking them. More seriously, we have to ask how this might affect society. We control drug use in sport, so will we do the same for students who take drugs before exams, for example? And if some students or workers take them, will the others feel pressure to do the same to keep up?

"We also have to ask what this says about us – why is it that we are always looking for the quickest way around the problem? And why do we so often look to the answer in drugs rather than trying psychological therapies – or just making more time to sleep?"

Whether or not these questions can be answered, brain enhancers look set to challenge caffeine as the pick-me-up of choice in the world's offices, classrooms and war zones. Last year, Foresight, a Government think tank, said drugs such as Modafinil could be "as common as coffee" within a decade or two. That will delight hard-working professionals like Philip Harvey, who want to improve their work-life balance. But Barbara Sahakian's parting words are cautionary: "One person might say cognitive enhancing drugs are good because they allow us to get home early because we finish our work sooner, but others worry that we are working towards a 24-hours-a-day society pushed to the limits of human endurance."

Edited: Lawyer Asad